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Method Summary | |
java.awt.Component |
getDisplay()
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java.lang.String |
getName()
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java.awt.GraphicsConfiguration |
getPreferredConfiguration()
Retrives the preferred graphics configuration for this screensaver. |
java.awt.GraphicsDevice |
getPreferredDevice()
Retrieves the preferred graphics device for this screensaver. |
void |
initialise()
Initialise the screensaver for execution. |
void |
render()
Render a frame in the execution of the screensaver. |
void |
setDisplay(java.awt.Component c)
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Method Detail |
public java.awt.GraphicsDevice getPreferredDevice()
GraphicsEnvironment.getLocalGraphicsEnvironment()
.getDefaultScreenDevice()
public java.awt.GraphicsConfiguration getPreferredConfiguration()
getPreferredDevice().getDefaultConfiguration()
For Java3D screensavers this will equate to:
SimpleUniverse.getPreferredConfiguration()
public java.lang.String getName()
public void initialise()
public void render()
public void setDisplay(java.awt.Component c)
public java.awt.Component getDisplay()
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